I’m back from a bit of time in the “real world” becoming a real life Rules Lawyer (aka becoming licensed to practice law in Michigan, win!) to bring you another edition of my namesake series, I’m a Bad Magic Player!
This time we go way back to the Return to Ravnica pre-release events to share two horrendous misplays and screwups!
Bad Player Example #1 – knowing how to start the weekend off right!
Last month when Return to Ravnica hit Magic, I was all set to run through five pre-release events (one event for each guild!). The first event was Friday/Saturday midnight, and I was stoked about Scavenging some fatties with my first chosen guild, Golgari (which turned out to be a horrible pool – I ended up with a red-white-blue deck). I arrived early at Family Game Store, a great little game shop just outside Baltimore, so I sat in my car and made a few phone calls to my friends who were also waiting to begin the excitement of opening a new set. At this point, I had turned off the car but not removed my keys from the ignition. Twenty minutes later, it was time to go into the store, so I grabbed my bag and hopped out of the car, and slammed the door shut. Fuuuuuuuuuuuh.
Yep, I didn’t just commit a misplay, I made a misplay in life. I locked my keys in my car.
Fortunately, the tournament organizer was a good friend of mine who gave me a ride home, and I had to come back to the same place for the next day’s festivities, so AAA came out and insta-jacked my keys for me about 12 hours later. My misplay was alleviated by some good luck where it could have been an otherwise devastating fail.
I started my epic pre-release weekend by locking my keys in my car at the card shop. Seems good.
Bad Player Example #2 – Return to Ravnica is NOT Avacyn Restored.
Every set makes us pay attention to a new aspect of our play. M12 made us block differently because of Bloodthirst, Innistrad and Dark Ascension changed when we use removal with Morbid, and Avacyn Restored brought us Restoration Angel, which forced us to spend more time destroying cards and ignoring tokens. Return to Ravnica causes us to switch off the thinking we relied on in Avacyn Restored, thanks to the Populate mechanic. Tokens are now a higher destruction priority than the things that made them. I did not realize that, and it cost me a 4-0 record and 6 booster packs.
I was playing Izzet in one of the pre-releases and was facing a game 3 against an Armada Wurm and its token friend. I had an [c]Explosive Impact[/c] in hand and the offensive board state to finish my opponent in two turns barring him topdecking anything relevant, considering I was at 18 life when he played the Wurm and had nothing else on board. While he had no cards in hand, I cast the Explosive Impact, choosing to blow up the Armada Wurm (the card, not the token), subconsciously remembering how important it has been for the past few months to eliminate all creatures with wicked ‘comes into play’ abilities before dealing with the tokens they produce. Big mistake.
My opponent rips Rootborn Defenses, which he uses on my next turn to blowout my team and create another wurm, and I died shortly after. For some salt in my wounds, I soon drew a removal spell, which I could have used to deal with the Armada Wurm a turn after the Defenses and still would have pulled out the win. Instead, two Wurm tokens bash in my face for two turns and I end up 3-1.
Ah well, live and learn, right? That’s it for this edition of I’m a Bad Magic Player. Don’t forget to follow me on Twitter at @badmagicplayer, and be a fan of the Facebook page to be the first to know when new posts and videos are up!