While waiting for Battle for Zendikar to release on MTGO so I can binge on sealed events, I decided to play a throw-back Khans of Tarkir/Fate Reforged draft – Magic Online has a 6-2-2-2 swiss queue (so you get to play all three rounds regardless of how bad your deck is) that costs about nine event tickets total (seven tix for the packs from a vendor bot plus two tix entry fee). It’s cheap and it’s fun, so what the heck.
Apparently a pile of badness gets there once in a while. I went 2-0 and split the third round to get four packs (two of each set) instead of playing for the 6/2 posted prize distribution.
Sometimes you never know what will win games. Highlight of the event: I won a game by casting Deflecting Palm on a 7/7.
As you probably have noticed, I don’t post on this site very often, but I am constantly tweeting random Magic-related things on my Twitter account. Head over there and follow me @badmagicplayer
Control is back in limited Magic!
I had one of the most exciting Prerelease weekends in recent memory, thanks to the epic shenanigans brought by the Silumgar brood’s Exploit mechanic. Sure, the sealed pools were especially bonkers given the seeded booster pack containing 14 on-color cards for the dragonlord we chose to follow (ex. my choice of Silumgar gave me 14 blue and black cards all in one booster, one being a foily blue/black promo rare), but that just allowed us to dive deeper into experiencing the new Dragons of Tarkir set.
I played sealed events at two great local game stores – Gamer’s Gauntlet in Clinton Township and Stadium Cards & Comics in Ypsilanti (Michigan) – and chose the Silumgar pack for both. I originally intended to run Silumgar for only one event and try a different color pair for the other, but abusing the Exploit mechanic was too much fun for me to only play with it once. Interestingly, I found that the two decks played differently, even though they both contained many of the same cards. It only took a few key cards differing in each deck to completely alter the approaches I took to controlling my opponent and paving the road to victory.
I ended up 4-1-1 in the first event and had a 4-2 record for the second, splitting the Top 8 prize in each. The whole weekend was a blast – I won more than a booster box’s worth of Dragons of Tarkir (DTK) packs, played some fantastic limited Magic with old friends, and gained deep insight into the value-crazy control archetype for DTK/Fate Reforged limited. Read all about my DTK Prerelease exploits, below.
Looks like the Flip it or Rip it! action is alive and well at Stadium Cards & Comics (Ypsilanti, MI). This time the Ripper won a (formerly) $200 foil Dark Confidant from Modern Masters – Congrats!
Remember, it’s only worth money if you know what the card is, otherwise it’s just cardboard! Right!?
For more Flip it or Rip it! fun, check out this video I made at Grand Prix DC last year. Gotta love those player reactions!
The Dragon’s Maze pre-release weekend was one of the weirdest series of events I’ve ever played. And I’m not making a pun about playing Melek, Izzet Paragon in my deck on Saturday. Winning decks didn’t make sense, players did strange things, and cards appeared and disappeared from packs.
Double casting off your library is pretty Weird
Follow me through the Implicit Maze that is my local game store (LGS) pre-release, as I highlight the four most puzzling aspects of my weekend.
Yes! It’s Dragon’s Maze Pre-Release time!
Once again I am going against my better judgment and grinding through the Midnight event at Stadium Cards & Comics in Ypsilanti, MI. I’ll be joining the Church of Orzhov tonight, and then tomorrow I’ll be part of the collective conscience while rocking my favorite Dragon-led guild, Izzet. And I’ve already promised to play every Goblin Test Pilot I open tomorrow.
I know it’s last minute but there’s a sweet Guild Pack viewer over on MythicSpoiler.com that lets you see the options each guild pack (and potential “secret ally guild” pack) can contain.
Here’s to everyone opening awesome things, never getting mana flooded or mana screwed, and having a great time smelling that new card smell! If you’re looking for something to do with those prize packs, check out an old article about Winston Drafts and Pack Wars!
And don’t forget Yoda’s advice –
I’m back from a bit of time in the “real world” becoming a real life Rules Lawyer (aka becoming licensed to practice law in Michigan, win!) to bring you another edition of my namesake series, I’m a Bad Magic Player!
This time we go way back to the Return to Ravnica pre-release events to share two horrendous misplays and screwups!
I’ve been telling people for years that I am a Bad Magic Player, especially when it comes to booster drafting. How bad am I? Well I finally recorded a booster draft and uploaded it to YouTube for everyone to see. You can watch me make horrible card selections while listening to my ramblings about what cards are good (and they probably aren’t) and thought processes during a recent 8-4 draft of M13 on MTGO.
I lost my first match against a white-green fatty deck that had some crazy board states like the one below. I crushed him/her game 1 by chain-slamming wurms, lost game 2 after drawing 7 lands in a row, and was setting up a fatal alpha strike in game 3 when s/he played Bountiful Harvest to go from 5 life to 15 and avoid death long enough to stabilize and come back with a vengeance.